Player Name: Hats Preferred Methods of Contact:TheHats , TheHats#2119 on Discord Which of our players invited you? Danii
Character Name: Jonathan Sims Character Canon: The Magnus Archives Character History:Wiki Link. Character Powers/Abilities, if any:Wiki Link. Notes: Due to canonpoint, he doesn't yet have the Role Reversal power mentioned, which wouldn't work on most sorts of people anyway. Since this is an exploration game, I assume he'll need some nerfs. What I've done in previous games is making his Knowing weakened due to this not being the world the Fears are attached to. Since he's their only attachment point in the world, the Knowing can only give him information that is directly concerning him and people he's in contact with, and even then unreliably. Canon Point: Mid-episode 160, the end of season four. Just when he knows what Elias has crafted him for but before he begins the apocalypse. It's a high-tension point for Jon, obviously; he's just learned that he's been pushed along a path most of his life, a path meant to make him into the key that ends the world. But it's also a point at which he can be outright relieved that he's been yanked out of that – it leaves his world, and his friends and love, safer.
Upon awakening in the colony with the information given here, what do you expect your character's focus to be? Learning as much as possible about the domes, and specifically trying to learn/Know what happened to the former inhabitants. What sort of occurrences would be of interest to you and to your character? Beyond simple survival, what would hold your character's interest in the plot? Jon would be very interested in understanding what happened to the former inhabitants – anything he knows about them, he'll mourn. He'll also grab onto the “You have been awakened to lower the colony's power strain... Next colonist awakening...” details. He's not genre-blind for sci-fi. If there are more people waiting in whatever stasis he's going to assume brought him here, he'll look for them, look out for them. What would entirely break your interest in this game? What would make this jump the shark for you? Dividing the cast in any long-term way is always really frustrating to me. Plots that encourage heavy clique-forming.
no subject
Date: 2021-11-27 06:44 pm (UTC)Preferred Methods of Contact:
Which of our players invited you? Danii
Character Name: Jonathan Sims
Character Canon: The Magnus Archives
Character History: Wiki Link.
Character Powers/Abilities, if any: Wiki Link.
Notes: Due to canonpoint, he doesn't yet have the Role Reversal power mentioned, which wouldn't work on most sorts of people anyway. Since this is an exploration game, I assume he'll need some nerfs. What I've done in previous games is making his Knowing weakened due to this not being the world the Fears are attached to. Since he's their only attachment point in the world, the Knowing can only give him information that is directly concerning him and people he's in contact with, and even then unreliably.
Canon Point: Mid-episode 160, the end of season four. Just when he knows what Elias has crafted him for but before he begins the apocalypse.
It's a high-tension point for Jon, obviously; he's just learned that he's been pushed along a path most of his life, a path meant to make him into the key that ends the world. But it's also a point at which he can be outright relieved that he's been yanked out of that – it leaves his world, and his friends and love, safer.
Upon awakening in the colony with the information given here, what do you expect your character's focus to be? Learning as much as possible about the domes, and specifically trying to learn/Know what happened to the former inhabitants.
What sort of occurrences would be of interest to you and to your character? Beyond simple survival, what would hold your character's interest in the plot? Jon would be very interested in understanding what happened to the former inhabitants – anything he knows about them, he'll mourn. He'll also grab onto the “You have been awakened to lower the colony's power strain... Next colonist awakening...” details. He's not genre-blind for sci-fi. If there are more people waiting in whatever stasis he's going to assume brought him here, he'll look for them, look out for them.
What would entirely break your interest in this game? What would make this jump the shark for you? Dividing the cast in any long-term way is always really frustrating to me. Plots that encourage heavy clique-forming.